Gene Catlow Comic for 2006


January 2006

  • 1-2 Gene confides that his successful experiment might be short-lived
  • 1-4 The large economy size Transgressioneer appears - CW is unimpressed
  • 1-6 And CW has good reason not to be ^_^
  • 1-9 So much for the large economy size Transgressioneer
  • 1-11 Nor can his fleeing cohorts make good their escape
  • 1-13 But it doesn't matter anyway - to the D/Net node, they are expendable
  • 1-16 The D/Net node questions the two Friendship Island survivors
  • 1-18 Gene salvages something from the Transgressioneer's remains
  • 1-20 The felines savor their triumph, but...
  • 1-23 ...it is short-lived. The D/Net node has retaliated elsewhere
  • 1-25 The D/Net node decides to make it personal - and Gene makes it wish it hadn't done that
  • 1-27 Gene struck in time - the node was locked out before it could cripple the entire D/Net
  • 1-30 In ancient Canovia, Cotton discovers Tavatiana can't sleep

    February 2006

  • 2-1 In modern-day Canovia, Thalburd is unable to rest easy about his ascent to power
  • 2-3 Thalburd promises his unseen tormentor that he will not kill his victims
  • 2-6 Cotton and Tavie's being awake wakes up the Old Doe
  • 2-8 In their dreamstate, Michelle speaks to her parents for the first time
  • 2-10 Michelle's parents discover they had the same dream
  • 2-13 Tavie explains to Cotton who Michelle was saving from Thalburd
  • 2-15 The two disappeard council members are sought by their business partner - Matt
  • 2-17 Boarland brings Thalburd the news that his victims' partner is coming to Canovia
  • 2-20 Thalburd demands answers from his captors about their business partner
  • 2-22 Both Michelle and Thalburd are finding out about Matt
  • 2-24 When Michelle is scared, Tavie feels it
  • 2-27 Michelle is an unborn member of another family

    March 2006

  • 3-1 Cotton and Tavie travel to act on their inside information
  • 3-3 Inflight and enroute
  • 3-6 Thalburd gives his captives the run-down on their business partner
  • 3-8 Thalburd wonders why the D/Net is so slow
  • 3-10 Gene and CatsWhisker prepare to explain why the D/Net is so slow
  • 3-13 Everybody gets busy
  • 3-15 Gene reveals that they now have self-aware allies in the D/Net
  • 3-17 The good self-aware nodes pledge to guard the D/Net from the evil one
  • 3-20 The evil node calls upon the only ally it has
  • 3-22 Matt reveals that he predetermined the self-aware D/Net node's desires
  • 3-24 The former D/Net node now has a body of its own...
  • 3-27 ...and it loves it.
  • 3-29 In fact, it is agressively confident about it
  • 3-31 Gene and CW take the opportunity to act on the self-aware entity's departure from the node...

    April 2006

  • 4-3 ...which the entity was hoping they would do, and plans to trap them when they do
  • 4-5 Unfortunately for the entity, it has left the allies of Gene and CW to spring the trap
  • 4-7 Gene is reluctant to play the superhero game - CatsWhisker plays it to the hilt
  • 4-10 Security Affairs attaches a nonremovable collar to Borzoi for his mission
  • 4-12 CatsWhisker MAKES A VERY BAD PUN
  • 4-14 Borzoi has an encounter on the plane
  • 4-17 Cotton and Tavie have an encounter in ancient Canovia
  • 4-19 The leader of the First Tribes is here
  • 4-21 Cotton and Tavie learn of Michelle's possible birth trauma
  • 4-24 Michelle wants to meet the First Tribe leader too...
  • 4-26 ...and find out about Borzoi and Matt
  • 4-28 Matt isn't too worried about Michelle... someone else is more of a threat

    May 2006

  • 5-1 The leader warns Tavie and Cotton that their first responsibility is to Michelle...
  • 5-3 ...and with that, goes back to First Tribe business
  • 5-5 The airship captain takes the parents-to-be back home
  • 5-8 Meanwhile, the feline duo prepares to break into the rogue D/Net node site
  • 5-10 Gene has designed a way to contact their Transgressioneer friends inside
  • 5-12 Their friends receive the message - and anxiously evacuate the remaining personnel
  • 5-15 Gene and CW are afraid they are too late - until their friends answer the call!
  • 5-17 The feline duo enter the access passage to the node site
  • 5-19 But their two inside friends were too anxious - and one of the others informs the Leader...
  • 5-22 ..so that when the felines enter the site... the Leader has taken his revenge
  • 5-24 The Leader's head puppet welcomes Gene and CW to their doom
  • 5-26 Gene decides to introduce a little doom of his own
  • 5-29 But not soon enough to prevent the Leader's loyal puppets from activating the drones...
  • 5-31 ...which immediately initiates the site's destruct mode sequence!

    June 2006

  • 6-2 And to prevent the felines from trying to avert it, the Leader sends more puppets to stop them
  • 6-5 But Gene gets an idea... and gives his communication device to CatsWhisker
  • 6-7 By now the Transgressioneers have no stomach for fighting CW and give up quickly
  • 6-9 The Leader is outraged that the felines have the nerve to continue to defy him
  • 6-12 But by now Gene has managed to route around the damaged equipment...
  • 6-14 ...and neither the puppets inside nor outside the node are able (or willing) to act
  • 6-16 Gene sucessfully cancels the destruct mode sequence
  • 6-19 The D/Net node is returned to normal operation - free of the Leader's influence
  • 6-21 The felines are ready to make a choice - but the Leader makes it unnecessary
  • 6-23 The Leader ridicules the feline's efforts to gather the remains of their fallen friends
  • 6-26 Once outside, Gene and CW return the remains of their friends to the earth...
  • 6-28 ...and the Leader's contemptuous bombast is choked off in mid-insult as he discovers why
  • 6-30 The Friendship Island entity restores her children to life

    July 2006

  • 7-3 The former Transgressioneers are reunited with their friends
  • 7-5 The original puppet design did not include free will
  • 7-7 The news reporter mistakes the puppets for Gene and CW's kids
  • 7-10 The other puppets discover than their Leader is powerless to destroy the two...
  • 7-12 ...but is not powerless to destroy them...
  • 7-14 ...or so the Leader thought. Perhaps he is wrong...?
  • 7-17 ...no. He decides that his uncertainty was a ruse on his enemy's part...
  • 7-19 ...until his former puppets prove that it was not.
  • 7-21 And they mourn their apparent failure at their mission
  • 7-24 Meanwhile, in ancient Canovia, Tavie and Cotton are in parent-to-be mode
  • 7-26 But are, as usual, constantly being monitored by the Old Doe
  • 7-28 While the Old Doe sleeps, the young rabbits creep...
  • 7-31 ...but really should look where they're going!

    August 2006

  • 8-2 Tavie refuses to roll down the hill again
  • 8-4 Cotton denies being a trouble magnet (Yeah right)
  • 8-7 The two parents-to-be try to get through to Michelle...
  • 8-9 ...but Michelle just wants to have fun
  • 8-11 Returning to shore, they discover their garments gone
  • 8-14 But Tavie notices the theives left no tracks
  • 8-16 The lapine pair swing into action
  • 8-18 Tavie sneaks up on their unwitting foes
  • 8-21 The theiving pair reveal themselves - apparently to no one's surprise
  • 8-23 Their actions reveal that they were the beings that created the Demmons
  • 8-25 The Demmons they summoned no longer obey them - indeed, they want revenge
  • 8-28 The First Tribe leader appears to ask that the Demmons show forbearance
  • 8-30 The two beings are what Michelle could be - if her birth is too traumatic

    September 2006

  • 9-1 The beings created Demmons to target pregnant Canovians out of revenge
  • 9-4 Michelle feels pity for the two unfortunate beings
  • 9-6 The First Tribe leader tries to stop Michelle...
  • 9-8 ...to no avail. The two beings' corporeal forms dissolve
  • 9-11 Michelle has given the two a chance to start all over again
  • 9-13 The unsuspecting pregnancies must be located quickly...
  • 9-15 ...and the Demmons can do that.
  • 9-18 The first one wasn't hard to find at all...
  • 9-20 ...In fact it just then qualified as a pregnancy...
  • 9-22 ...which is just what the couple was hoping for.
  • 9-25 The Demmons are reluctant to find the next couple
  • 9-27 One of the future parents is a former victim of theirs
  • 9-29 But their former victim has forgiven them

    October 2006

  • 10-2 His recovery from their attack saved the rest of Canovia
  • 10-4 The couple has one child already - they will one day have another
  • 10-6 The parents-to-be are introduced to the First Tribe leader
  • 10-9 The Old Doe and the Old Buck remember their youth
  • 10-11 Cotton and Tavie overhear their reminiscences
  • 10-13 "HEY! ARE YOU TWO FOOLING AROUND UP THERE?"
  • 10-16 Back in the present, Gene and CW wrap up the D/Net node affair
  • 10-18 Believe it or not, Ed Cetera is now the lead tech at CED! O_O
  • 10-20 Gene and CW consider their new positions
  • 10-23 CatsWhisker intends to keep her tomcat a tomcat
  • 10-25 The Leader is defeated, but not destroyed...
  • 10-27 ...and is building a new taskforce, for a new task. (End Pt. 3)
  • 10-30 Interlude: the Friendship Island entity is not the only one of her kind

    November 2006

  • 11-1 Matt cannot reason with the Leader - and gives up trying
  • 11-3 The felines will tie the knot in their own good time
  • 11-6 Mini-Gene and Mini-CW are working at Bev's place
  • 11-8 But what is Gene and CW's secret plan?
  • 11-10 Only one hint: the word 'Everybody' has a bigger meaning
  • 11-13 Part 4 begins: Borzoi begin his assignment in Canovia
  • 11-15 Matt is already there, and already making his plans
  • 11-17 Borzoi receives a telegram from the Canovia Intl. Hotel
  • 11-20 When he arrives, he recognizes the one who sent the telegram
  • 11-22 Matt introduces Dusk & Dawn - and Borzoi discovers Matt's intent...
  • 11-24 ...and Matt's power. (Which CW also senses)
  • 11-27 Borzoi makes a brave try - but he is outclassed
  • 11-29 Dusk & Dawn persuade Matt not to hurt Borzoi any further

    December 2006

  • 12-1 CatsWhisker tries to identify the power she sensed...
  • 12-4 ...but it was too brief. Plus, there are other matters to attend to
  • 12-6 Dusk & Dawn bring Borzoi back to normal...
  • 12-8 ...but make it clear their alliegance is still with Matt
  • 12-11 Borzoi admits he cannot beat Matt - his reply is, if you can't beat 'em...
  • 12-13 Borzoi can hardly belive his ears - until Matt proves it
  • 12-15 Matt clarifies both his intentions and Borzoi's responsibilities
  • 12-18 The two Canovian council members are of little use to Matt anyway
  • 12-20 But a Furriston repositor would be of great use to him
  • 12-22 Borzoi flees in panic...
  • 12-25 ...but after thinking about his situation...
  • 12-27 ...remembering that he gave his word to stop Matt...
  • 12-29 ...and truly knowing now how powerful his foe is...
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